Images
Easiest (although a lag might appear with constant animation [because it keeps loading the image])
try
{
Image img = javax.imageio.ImageIO.read(this.getClass().getResource("test.png"));
g.drawImage(img,200,200,null);
}
catch (Exception e){}
Better (this loads image just once):
Declare as a global
Image img;
Now in the constructor:
try
{
img = javax.imageio.ImageIO.read(this.getClass().getResource("test.png"));
}
catch (Exception e){}
Now in the update:
oG.drawImage(img,200,200,null);
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